Women's Advocate...
Jumping right in...what is the answer to the question: what's stopping women from playing games like Warcraft? It was a provocative question, but as soon as it was asked, the article moved on. Is it unanswerable right now?
I also found it interesting that Ray said the video game industry was "growing up." That seems like a notable term for it, since video games are literally young. At only forty years old, give or take, video games (especially compared to other forms of entertainment like books, dance, music, even card games or board games, which have been around for centuries) really are young, and really are growing up. Are video games teenagers or adults yet? We left the infant stage once we moved past Snake and Space Invaders, past the toddler years once we left behind Duckhunt and Super Mario Bros., past Kindergarten when we left Starfox and Sonic and DK2 in the dust...but where are we now?
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I personally liked the toddler-kindergarten years.
I think it could be considered a teenager at this point.
Another question to think about: when will it get old and die?
I think to answer the question about women playing warcraft is easy. For the most part (most, not all) women care about and like other things more than video games. They have different interests than men. Although, maybe they should jump on the band wagon because that game is fun
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